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柯南OOC同人动作游戏大纲-暂定名《血色天使》军事系女杂兵 - 突击女战士

小说:柯南OOC同人动作游戏大纲-暂定名《血色天使》 2026-01-17 15:28 5hhhhh 1860 ℃

突击女战士

概念:“高速燃烧自己的火辣少女,短暂而灿烂”

介绍:瓦尔哈拉的女战士。她们构成了其最迅捷的刀尖,奋不顾身地冲锋在前,最先向敌人发起进攻。

瓦尔哈拉招募来的女孩里,不乏先手攻击欲望强烈者,她们往往有长期生活在暴力环境、对过去有创伤应激,畏惧缓慢腐烂的命运,追求高强度刺激等背景。这些女孩共同的底色,是将攻击性刻入本能,是渴望确认自身存在,是追求克服无力感。瓦尔哈拉并未试图“治愈”或压抑这种特质,而是把这些自愿加入先锋序列的女孩的躁动、创伤以及过剩的精力专业化,武器化,把她们训练成突击女战士,让她们成为战场交响乐中第一个迸发的尖锐音符,平静湖面投下的第一颗石子。

突击女战士总是快速反应,在最前方决定战斗的初速和基调。她们的战斗逻辑清晰而残酷:以最快速度接敌,发动不惜代价的连续猛攻。面对弱者,这套“闪击战”足以将其瞬间摧垮;面对强者,这波攻击也绝非徒劳——每一次碰撞都在收集对手信息,每一次纠缠都在消耗对手的精力与耐心,为后方主力争取至关重要的“黄金时间”。

她们深知自己位于死亡率最高的位置,她们的生存方式是一种倒计时的生命形态,将全部的生命力、意志、甚至记忆,压缩在每一次冲锋、每一次连击、每一次命中的瞬间爆发,追求在彻底燃尽前,在战场上留下自己的印记。

特色:猛攻压制型女杂兵,颇具侵略性,女主的战斗节奏破坏者。

和大多数有登场动画或者登场后需要缓缓才行动的女杂兵不同,突击女战士从登场的一刹那就开始攻击。突击女战士会快速接近女主进行预设的,高频率的,极具压迫性的连击。她们这套攻击即便不能一波带走女主,也可以打断女主的观察,迫使女主采取防御姿势,扰乱女主行动节奏,阻挠和打断女主的移动和出招。

她们以贴身缠斗来保证身后的其他军事系女杂兵出现后有时间展开、组成队形、接受女护士的兴奋剂强化或准备攻击。当身后的女战士们准备好,或自己压制进入衰竭期,突击女战士会暂时脱离,进行回血或强化。

如果突击女战士在其他女战士们部署完毕时后撤获得了回血或者兴奋剂强化机会的话,就会变得更加棘手。突击女战士不仅可以和其他女战士们形成配合好的波浪次攻击,其自身的连段将较初次登场更加多变。如果接受了女护士的兴奋剂强化,突击女战士会展示出恐怖的连击能力。

在BOSS战时,作为配合杂兵的突击女战士威胁呈几何级数上升。她们的存在,极大地压缩了女主应对BOSS复杂机制所需的机动空间。其持续不断的骚扰,不仅能造成可观的硬直与伤害积累,更能打断女主大招、迫使女主走位失误,从而为BOSS的重击创造绝佳窗口。一个未被及时清除的突击女战士,往往就是BOSS战突然崩盘的导火索。

对抗:对付突击女战士首要是在其第一波攻势中迅速反制,阻止其顺利完成压制任务并安全撤回。一旦让其与其他军事系女杂兵形成“攻击-回血/强化-再攻击”的循环,战斗难度将显著提升。

突击女战士本身并不难应对,她们的攻击频率很高,但基本上破不了防,女主格挡或躲开攻击后反击即可,有信心也可以先发制人。突击女战士的攻击,尤其是刚出现时的攻击是高度套路化的,熟悉后不难对付。她们的猛攻也难以持续,如果没有及时撤退休息或接受强化,突击女战士会进入“燃尽”状态,行动迟缓,极易打倒。女护士在场时,必须尽快阻止突击女战士接受强化。

突击女战士并不会格挡,可以尽快打倒,再对付其他敌人。BOSS战时,清除突击女战士是最优先事项,以便创造出不受太大干扰的BOSS战环境。

攻击:C,单次伤害低,攻击频率高,一旦击中连续输出优秀

防御:C,有护具,但不会格挡

生命:C,普通女斗士水平

敏捷:B,短期爆发和短程移动速度快,易衰竭

技能:B,专精于压制,初次攻击较套路化,但再次出击后有更多变化

Assault Female Warrior

Title: "A fiery lass who burns oneself out at high speed — brief but brilliant."

Introduction:

Valhalla warrior women. They form the swiftest tip of its spear, charging ahead without regard for their own safety, always the first to engage the enemy.

Among the girls recruited by Valhalla, there are many with a strong desire to strike first. Their backgrounds often involve long-term exposure to violent environments, traumatic stress from the past, a fear of slowly rotting away, and a craving for high-intensity stimulation. What these girls share is an aggression ingrained in their instincts, a desperate need to confirm their own existence, and a drive to overcome feelings of powerlessness. Valhalla makes no attempt to "cure" or suppress these traits. Instead, it takes the restlessness, trauma, and excess energy of these volunteers for the vanguard and professionalises it, weaponises it, forging them into Assault Female Warriors. They become the first sharp note in the symphony of battle, the first stone cast into a still pond.

Assault Female Warriors are always quick to react, setting the initial pace and tone of the fight from the very front. Their combat logic is clear and brutal: close with the enemy at maximum speed and unleash a relentless, all-out assault. Against weaker foes, this "blitzkrieg" is enough to crush them instantly. Against stronger opponents, this first wave is far from pointless — every impact gathers intel on the enemy, every moment of entanglement drains their stamina and patience, buying the main force behind them crucial "golden time."

They are acutely aware that they occupy the position with the highest mortality rate. Their way of life is a countdown existence, compressing all their vitality, will, and even memories into each charge, each combo, each hit — a momentary explosion, striving to leave their mark on the battlefield before being completely burnt out.

Gameplay:

A heavy-attack suppression type of female zako, highly aggressive, designed to disrupt the heroine combat rhythm.

Unlike most female zakos who have an entry animation or need a moment to act after appearing, Assault Female Warriors attack from the instant they spawn. They will quickly close in on the heroine and unleash a pre-set, high-frequency, intensely oppressive combo. Even if this assault doesn't take the heroine down in one go, it can interrupt her observation, force her into a defensive stance, disrupt her action rhythm, and hinder her movement and attacks.

They use close-quarters combat to buy time for other Military-type female zakos appearing behind them to deploy, form up, receive stimulant boosts from Nurses, or prepare their own attacks. Once the female warriors behind them are ready, or when their own suppression enters an exhaustion phase, the Assault Female Warriors will temporarily disengage to heal or receive buffs.

If an Assault Female Warrior manages to fall back and get a healing or stimulant boost opportunity after her comrades have fully deployed, she becomes much more troublesome. Not only can she coordinate with other female warriors to form well-timed wave attacks, but her own combos will also become more varied compared to her initial appearance. If boosted by a Nurse stimulants, an Assault Female Warrior will display terrifying combo potential.

During BOSS fights, Assault Female Warriors acting as support zakos see their threat level increase exponentially. Their presence severely restricts the manoeuvring space the heroine needs to deal with the BOSS complex mechanics. Their constant harassment not only causes significant stun and damage accumulation but can also interrupt the heroine special moves or force positioning mistakes, creating perfect openings for the BOSS heavy attacks. An Assault Female Warrior not dealt with promptly is often the catalyst for a sudden wipe in a BOSS battle.

Counter:

The primary objective when facing Assault Troopers is to counter swiftly during their first offensive wave, preventing them from completing their suppression task and safely withdrawing. Once they establish an "attack-heal/buff-attack again" cycle with other Military-type zakos, the fight difficulty increases noticeably.

Assault Female Warriors themselves aren't particularly hard to handle. Their attack frequency is high, but they can barely break through guards. The heroine can block or dodge their attacks and counter, or confidently strike first if she prefers. Their attacks, especially right after appearing, are highly formulaic and easy to deal with once familiar. Their fierce assault is also hard to sustain; if they don't retreat to rest or receive buffs in time, they will enter a "Burnt Out" state, becoming slow and easy to take down. If a Nurse is present, the Assault Trooper from receiving buffs must be stopped as quickly as possible.

Assault Female Warriors do not block, so they can be taken down quickly. Deal with them first before focusing on other enemies. During BOSS fights, clearing Assault Female Warriors is the top priority to create a BOSS battle environment with minimal interference.

Attack: C — Low damage per hit, high attack frequency. Excellent sustained damage output if they land hits.

Defence: C — Has armour but doesn't block.

Health: C — Average for a female fighter.

Agility: B — Fast short-term bursts and short-range movement speed, but prone to exhaustion.

Skill: B — Specialises in suppression. Initial attacks are quite formulaic, but subsequent engagements feature more variation.

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小说相关章节:柯南OOC同人动作游戏大纲-暂定名《血色天使》

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